Players take on the role of a mischievous pirate who spends their time in port, trying to amuse themselves by being tossed into the air by a catapult. The goal is to accurately time and position the jump to "kick" the specific pirate on board the ship that has taken strong governor of the seaside community, leading to an uproar with residents and sailors alike. Crashing into a stationary sign can be hurtful, slowing down the player's clock.
The catapult arm smashes into the player, hurling them high into the air, sometimes leading to delightful collisions with barrels. Each successful kick moves the player back up to the top of the crane for another attempt. Failing to land a kick slows the player's progress. With a height that's constantly increasing, the co-ordination between timing, strength and boat position is very necessary.
10x10 : fill the grid !
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