'Takes Gifts' is a game centered around items and possessiveness. The player finds themselves surrounded by various items, which accumulate and multiply at an undefined rate.
The player must navigate and manage these items, prioritizing which ones to take and which to discard. The game does not provide a clear directives or expectations, instead opting for an open-ended approach. This matching aspect perpetuates a continuous stream of submissions where every action has an unpredictable outcome.
The gameplay revolves around managing the accumulation and alleviation of items.