Players take on the role of adventurers who plummet into a vibrant world, dropping from a great height. The initial shock of impact gives way to a need for survival.-
Objective in this sudden change of circumstances is to grasp at points of connection with the landscape and bounce back up into the air. Momentum must be carefully managed to achieve just the right amount of height and distance between jumps. Core to this mechanic is the way gravity and friction interact with the player's trajectory.
With each successful return to the air, the player's goal shifts: scaling upward by balancing movement between ascending and free-falling, safely landing, and gaining altitude once more. The experience unfolds in fluid motion, the only sound being the rhythmic impact and bounce.