Players are seated in a circle and pointed in the opposite direction of a chosen player, who is designated as "it". When one is turned, they must "goose" the player in front of them by lightly tapping them. The tap is usually carried out by using the finger on a player's back or shoulder. If "it" closes with an empty space, they become the new "it". If "it" manages to close with another player, or someone has not moved at the beginning of the round, that player becomes the new "it" if there is an empty space left. Mobile devices offer the option to buzz on a player's shoulder or back through vibrations instead. Players continue to sit for an extended period of time.
The next step after designating the players and direction is to initiate a chosen movement action when the designated player calls out the spread. Three common types of movement actions include "tumble", "yell'', and duck. The options for the action type are presented when selecting the "start" option, which follows the assignment of roles. Movement actions result in letting the players running towards one another. During this brief period, participants touch and reintroduce themselves to each other's touch. The participants also excel experiencing tickling sensations in their backs too.
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