Players tap the screen to catch falling fruits as they land on a canvas below. The timing and angle of their touches determine the trajectory of the fruit. A strain of music plays in the background.
As players tap, the canvas expands to accommodate more fruits, and the pace quickens to challenge reaction times. Larger fruits offer more points than smaller ones, but their falling patterns become harder to predict.
The game ends when the player misses a fruit, scoring points for all previously caught items. Without download or registration, it runs in the browser, ensuring instant access to the game upon loading.